Medieval 2 Total War Codes

2020. 1. 22. 23:53카테고리 없음

Medieval 2 Total War Codes

Send your men to fight in The Crusades or wage Jihad as one of the great Muslim nations. Items included in this bundle: Medieval II: Total War Kingdoms Medieval II: Total War Key Features A grand campaign spanning 1080-1530 and based within Europe, The Middle East and South America Command over 250 units taken from 21 factions, each with unique military strengths Play as a Christian nation and choose to obey or defy the pope Play as a Muslim faction and wage Jihad upon the infidels Establish. GlassPoo from BottleNeckTop Gaming does a tutorial for Medieval 2 Total War Like,Comment,Subscribe! Sorry about the quality cheatcodes-hoston,istanbul.madras,vindaloo,george.

  1. Medieval 2 Total War Unit Codes

Select the priest unit to effect with the cursor and open console with key. Using: givetrait this: the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel #.

Using: giveancillary this: the words should be lowercase and separated by a ex. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.

Code:Effect:Purifier 1-3+ piety, +eligibility +purity +violenceTouchedByTheGods 1-3pietywitchhunter / deacon / librarian+1 pietymonk+1 piety -1 puritynun+1 piety -1 violencezealousdisciple+1 piety, +1 personal securitypaladin+1 security, +1 purity, +1 violenceStrongFaith 1-4 and/or PublicFaith 1-4+pietyNaturalPriestLevel 1-3+pietyPriestLevel 1-21 = bishop 2 = cardinal. Select unit with cursor/pointer, than open console with key. Syntax should be givetrait this or giveancillary this.

Code:Effect:MerchantsGuildMember 1/ MerchantsGuildTrained 1+1 financetrickabacus+1 financecounterfeiter+1 financemerchantclerk+1 financeWorldlyMerchant 1-2+1-2 financeLegalDealer 1-2+1-2 finance (and more resistant to asset seizure)SecureMerchant 1-2+1-2 finance (and more resistant to asset seizure)NaturalMerchantSkill 1-3+1-3 financeMonopolist 1-3+1-3 finance (+3 gives a -1 personal security)GoodMerchant 1-4+1-4 finance. Push to access the console. As described above, the 'givetrait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town.

It works like:givetrait this TRAITNAME #Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

Press the tilde key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. Code:Effect:characterresetAllows a character to move again. Does not always workaddpopulation 'settlement name' 'amount'Allows you to give a city more population automatically.givetrait this 'trait' 'level number'Allows you to give any trait your faction can have to a specific general.processcq 'settlement name'Anything in the city's building queue will be built automatically.addmoney 'amount'Gives you the specific amount of gold.showcursorstatShows coordinates under mousecursor in format x,ytogglefowToggles on or off the fog of war. You can see the whole world map when inputted.autowin 'attacker/defender'When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button.

Automatically wins.movecharacter z x,yz=name of settlement or unit without title (except Captain). X,y=coordscreateunit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'Creates Unit at any settlement/general you like. Open the cheat console by pressing the tilde key and type in any of the following codes.Capitalization is important.

For names with spaces in them use ' ' (underspaces are for desired name)For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt: and Code:Effect:addpopulation #Add population to desired city (note: for city's with two or more spaces use quotation marks ')testancillarylocalisationadds all ancillary to the character info displayaddmoney #Adds desired quantity of money to your faction. Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other. Code:Effect:falsedocuments+ 1 agent skillAssassinsGuildTrained 1/ ThievesGuildTrained 1+ 1 agent skillAssassinsGuildMember 1/ ThievesGuildMember 1+ 1 agent skillaccomplice+ 1 agent skillmonkey+ 1 agent skillbeguilingbard+ 1 agent skill, + 1 personal securitypickpocket+ 1 agent skill, +1 line of sighthandgun+ 1 assasination, +2 law (improves public order)explosives+ 1 sabotagespyglass+ 2 line of sightNaturalSpySkill 1-3 / NaturalAssassinSkill 1-3+1-3 agent skill. As mentioned above, enter the console with the key.This is a list of the various ancillaries (retinue members) that can be added with the giveancillary command. While playing the game, press to display the console window.

Type one of the following case-sensitive codes to activate the corresponding cheat function.

.: 7 May 2003.: 9 May 2003Mode(s)Medieval: Total War is a and computer game developed by and published. Set in the, it is the second game in the series, following on from the 2000 title.

Originally announced in August 2001, the game was released in North America on 19 August 2002 and in Europe on 30 August for.Following a similar form of play to Shogun: Total War, the player builds a empire in, and the, spanning the period of 1087 to 1453. Gameplay is both strategic and, with strategy played out in turn-based fashion on a province-by-province level, while of varying types and capabilities fight against each other in real time on a battlefield.Medieval: Total War received acclaim from reviewers; several critics commending it as a milestone in gaming. The real-time battles were praised for their realism and the new feature of siege battles but also received some criticism for unit management. The depth and complexity of the strategy portion was also received well by reviewers, together with well integrated historical accuracy. The game was a commercial success, topping the British video game chart upon release. Contents.Gameplay Medieval: Total War is based upon the building of an empire across medieval Europe, North Africa and the Middle East.

It focuses on the, religion and politics of the time to ultimately lead the player in conquest of the known world. As with the preceding Total War game, Shogun: Total War, the game consists of two broad areas of gameplay: a campaign map that allows the user to move armies across provinces, control agents, diplomacy, religion, and other tasks needed to run their faction, and a battlefield, where the player directs the land battles and sieges that occur.The strategic portion of the game divides the campaign map among twenty factions from the period, with a total of twelve being playable. The initial extent of each major faction's territory, and the factions available, depends on the starting period of the game, (1087), (1205) or (1321), reflecting the historical state of these factions over time. The factions themselves represent many of the major nations at the time, including the, the and the. Several factions, such as the, emerge during the course of play at their historical time. These factions, together with several other factions appearing at the start of the campaign, are unavailable to the player in the main campaign. Each faction varies in territory, religion and units; however, factions of the same culture share many of their core units.In addition to the main campaign, Medieval: Total War also features a game mode where the player can undertake various historical campaigns and battles.

Historical campaigns allow the player to control a series of famous battles from a war of the medieval period, such as the and the, playing as historic commanders like. Individual historic battles have the player controlling a historical figure in an isolated battle that occurred in the era, such as controlling through the. Campaign The main campaign of Medieval: Total War involves the player choosing one of the fourteen playable factions and eventually leading them in conquest on the. Each of the factions controls a number of historical provinces, which on the map contain a and, if located by the sea, a port as well. In the campaign, the player controls construction, unit recruitment and the movement of armies, fleets and agents in each of these provinces, using these means to acquire and defend the provinces. Diplomacy and economics are two other aspects the player can use to advance their aims, as well as having access to more clandestine means such as espionage and assassination.

Religion is very important in the game, with the player able to convert provinces to their own religions to cement the people's loyalty. Another campaign mode is available, called 'Glorious Achievements', in which each faction has several historically-based goals to achieve, which score points; the faction with the most achievement points wins the game. The campaign mode is turn-based, with each turn representing one year, allowing the player to attend to all needs of the faction before allowing the to carry out the other factions' moves and decisions. The campaign mode features a strategy map with different provinces, with castles, agents, and armies indicated by figures.The campaign is carried out in a similar fashion to Shogun: Total War, but features many enhancements.

The game is set mainly in Europe, but also features the Middle East and North Africa. Production can occur in every province, with the player building from one of the hundreds of connected buildings and units in the game's.

Income to develop provinces and armies comes from taxation of the provinces and trade with neighbouring provinces. There is no specific technology research, but several advances, such as, do become available over time. Castles provide the basis for more developed construction in the game, with players having to upgrade to the next castle level to be able to build more advanced buildings; upgrades such as a and can be added to individual castles. Many buildings have economic functions, such as trading posts that generate money, while others are military buildings and allow the training of more advanced unit types. Whilst there are many common unit types, several unique units are available.

These units are either restricted to a single faction or are dependent on the control of a particular province. Each unit possesses different strengths and weaknesses.Each faction has a variety of different generals, some related to the and in line to the throne, and the rest members of the, who command units in the field and can assume offices of the state. Each of these characters has a base ranking for several attributes, such as command ability and, which affects how they carry out duties on the battlefield and governing the provinces. These attributes, and other factors such as health, are influenced by “Vices and Virtues”, defining the character's personality and actions. These traits can be acquired seemingly randomly, or may be given to the character through actions in the game.

Non-military units, collectively referred to as 'agents', may be trained. The types of agent a faction is able to produce depends on its religion, but all factions have, and available to them.

Emissaries conduct diplomatic tasks such as start alliances between two factions, or bribe foreign armies; spies allow detailed information to be collected from foreign provinces or characters, while assassins can attempt to kill both foreign and domestic units. Factions also have access to various religious agents to spread their religion, and Christian factions can marry their princesses to domestic generals or other factions for political reasons. Occasionally in the game, a character will be trained bearing the name of a famous historical figure, with better than normal starting abilities. A general such as, or will be a capable military commander, while a bishop such as will have higher piety than normal.can occur if the loyalty of a particular province falls too low, with a rebel army appearing in the province to attempt to assume control from the owners. Civil wars may also take place if several generals commanding large armies have sufficiently low loyalty. In the event of a civil war, the player is given the choice to back either the current rulers or the rebels. It had been planned to allow other factions who had established a prior claim to the throne by marriage to princesses to join in a civil war to claim the throne for themselves; however, this was never implemented.

Is carried out upon the campaign map, where ships can be built and organised into fleets. These fleets can be used to control the game's sea regions and form sea lanes, allowing trade and troop movement between provinces that have constructed a port. Fleets can engage in sea battles with foreign fleets, although unlike land battles these are resolved by the computer. Religion plays an important aspect in Medieval: Total War, with religious differences between the Catholic, and Muslim factions affecting diplomacy and population loyalty.

Catholic factions must also respond to the wishes of the; factions gain favour by refraining from hostilities with other Catholic nations and responding to Crusades, else they run the risk of. The option to launch a in the form of a Crusade or is open to both Catholic and Muslim factions. Battles in Medieval: Total War can have thousands of men on a single battlefieldThe battle system takes place on a 3D battlefield in real-time, instead of the turn-based system of the campaign. Battles are similar to those in, where two armies from opposing factions engage in combat until one side is defeated or withdraws. Warfare in Medieval: Total War occurs when the player or the artificial intelligence moves their armies into a province held by a hostile faction. The player is then presented with the option of fighting the battle on the battle map, or allowing the computer to automatically resolve it.

Alongside the campaign battles, players have the option of both historical and custom battles, where the player controls what climate, units and terrain will be present on the battlefield.During battles, players take control of a medieval army containing various units, such as and, each of which has various advantages, disadvantages and overall effectiveness. Players must use medieval tactics in order to defeat their enemy, using historical formations to give units advantages in different situations.

All units in the game gain experience points, known as 'valour', which improves unit effectiveness in combat as it increases. Every battle map contains various terrain based upon that of the province on the campaign map, with separate maps for each of the borders between provinces – four hundred unique maps are available for the game. The, surroundings and building style for every map varies depending on the part of the world it is located in; for example, a map based in the Middle East will have a hot, sunny climate, sandy terrain. Are an important aspect of the game introduced to the Total War series, occurring when the invading army elects to attack the defending army which has retreated inside the province's castle.

Upon starting the engagement, the attacker has to fight their way through the castle's defences, winning the battle once the enemy units have been defeated. Each unit in the game has, which can increase if a battle is going well for their faction, or decrease in situations such as sustained heavy casualties. Morale can drop low enough to eventually force a unit to off the battlefield, with the player having the option to attempt to rally the men back into the battle through their general. Each side's army can capture routing enemy units and them back to the owning faction, with important generals having greater ransom values. Multiplayer Medieval: Total War features a multiplayer game mode similar to that in Shogun: Total War, where players can engage in real-time battles with up to seven other players.

Medieval 2 Total War Codes

Players create and control armies from the factions available in the game, where players can use them to compete in online tournaments or casual battles. The campaign mode cannot be played multiplayer; this feature was later added to the Total War series in Empire: Total War – but only at the beta stage, before being later removed. Development.

Siege battles are a new addition for the Total War series in Medieval: Total War. A castle can consist of several curtain walls; when breached the player must fight for control of the keepMedieval: Total War was originally announced by on 3 August 2001, with the of Crusader: Total War. Development of the game started shortly after the release of Shogun: Total War. Early in development it was decided to change the name to Medieval: Total War; this was to have a name that better reflected the scope of the game. In a press release, The Creative Assembly announced that the game would be published by instead of, the publisher of the previous games. The Creative Assembly also outlined the features of the game, including the game covering the medieval era from the 11th to 15th century, with players being able to participate in various historical scenarios of the time, such as the. Media releases over the subsequent months gave screenshots of the game, with more information on Medieval: Total War's features.

The game uses an updated version of the used in, allowing larger battles than previously possible with an increased troop limit of ten thousand. The improved game engine also allowed more battle maps than previously possible, now based upon where the conflicting armies are located on the strategy map. Other new battlefield enhancements included terrain detailed with villages and vegetation and improved castle siege mechanics, with players now having to focus on destroying the walls before assaulting and capturing the castle. The game features improved artificial intelligence from Shogun: Total War, with the individual unit AI and the tactical AI—which controls the overall army tactics—separated to more effectively control the opposing forces.The Creative Assembly's creative director, Michael de Plater, stated in an interview that 'We were never 100 percent satisfied with the name ' Crusader '.it didn't cover the full scope or the rich diversity of the game'.

The focus on the medieval period was chosen because 'it was perfectly suited to the direction in which we wanted to take the gameplay.we wanted to have great castles and spectacular sieges.' Designer Mike Brunton wrote before the game's release that sieges were one of the most important features to be added to the Total War series, explaining how it led to increasing the troop limit from twenty in Shogun: Total War to over a hundred in Medieval: Total War.

For increased authenticity, research was carried out into the medieval period aspects such as assassinations and historical figures. Leaders from the period were included in the game; to represent their personalities and actions the 'vices and virtues' system was incorporated into the game, designed to make characters more realistic in their actions.A of the game was released on 26 June 2002, featuring missions and a full single-player mission. The game was released on 19 August in North America and on 30 August in Europe. The Creative Assembly released a on 5 November 2002, which was targeted to fix the several that were still present in the game. A new historical battle based on the was later released by The Creative Assembly, made available through Wargamer.

Reception Medieval: Total WarAggregate scoreAggregatorScore88/100Review scoresPublicationScore8/109/109.25/108.7/10GameZone8.6/108.9/1082%Medieval: Total War received 'favorable' reviews according to the website. In the United Kingdom, the game went straight to the top of the video game chart after its release, staying at the top for two weeks. It ultimately received a 'Silver' sales award from the (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.

The United States charts saw Medieval: Total War reach fourth in its second week after release, behind, and its expansion. It sold over 100,000 copies in the region by August 2006, but was beaten by its successor 's 390,000 sales there.Reviewers praised the many different factors adding to complexity of the campaign, ActionTrip noting that ' Medieval adds a new strategic balance to the game, which teaches that great empires come with an even greater responsibility'. Praised the way the player had to manage production queues, guard the loyalty of important generals and make use of spies and assassins, calling the level of control 'far ahead of anything seen in the previous game'; many other reviews shared a similar view. The number of factions in the game, each with their own historically accurate units and territories, was commended, with and stating it 'gives the game huge replay value', with adding 'the strategic portion now has a lot more options'. Many reviewers gave praise to the fact the historical setting of the Middle Ages was said to be well integrated into the game; acknowledging the 'brutality and instability' of the era is well included in the game, with GameSpot praising the religion in the game, 'religion played an enormous role in shaping history, and so it is in the game'.

Stated that the different historical starting positions made the games attention to detail 'impressive and noteworthy'; the historical battle system was also highly received from, stating that they successfully 'provide an authentic glimpse of the past'. However, GameSpot commented on a problem with a lack of information, 'you'll have a tough time keeping track of all the goings-on in your provinces', suggesting this could be solved through a more informative interface. Overall, reviewers highly complimented the strategic gameplay, many saying it was similar to a -style game.The battle system in Medieval: Total War was considered by many reviewers to be the highlight of the game.

In their review, Eurogamer felt 'The sensation of scale and drama in these conflicts is incredible', praising the visual effects and combat. The different battlefields and their environments were praised by IGN, with ActionTrip agreeing that ' Medieval: Total War looks better than Shogun', adding that the terrain and units are more detailed than those in Shogun: Total War.

GameSpot praised the realistic battles, mentioning that the real-world battlefield considerations like fatigue, ammunition, facing, and morale included in the game was a 'welcome change'. GameSpy also stated the 'chaotic' battles were appropriate to the era, but criticised the siege aspect, claiming it to be 'too plain and underwhelming', with a lack of detail compared to the other 3D elements. The soundtrack to the game was well received by IGN, 'The soundtrack is full of rousing context-sensitive orchestra moments which get you in the mood for bloody slaughter' commenting it is fitting for a game that 'delivers body counts like no other' ActionTrip also admired how the game's music changed pace as the battle commenced, praising The Creative Assembly for its 'masterfully placed audio and visual effects'. The artificial intelligence for Medieval: Total War was thought to be much improved over its predecessor, CGW mentioning the AI was intelligent enough to prevent brute force alone from winning fights. Criticism was received on the larger battles giving low and performance, while ActionTrip also noted several unit management issues with path-finding and unit facing, stating 'it's demoralising to see archers facing the wrong way'.Medieval: Total War received very favourable reviews, despite a few criticisms, gaining high distinction from the industry. GameSpot summarised by saying that while the game 'isn't well suited for the casual gamer', most strategy gamers will 'find a lot to like in it, for a very long time.'

Although GameSpy described Medieval: Total War as 'hitting a few bumps in the road', they mentioned the game has enough to keep players interested for many months. Eurogamer was enthusiastic in pronouncing Medieval: Total War 'a milestone in gaming'. IGN closed by stating that the game 'delivers an encompassing experience', while CGW finished by proclaiming 'there simply isn't enough room in this magazine to extol its virtues.' Medieval: Total War was the recipient of a number of industry awards. Named it the top game of 2002, replacing the previous entry,.

In awarding the distinction, PC Gamer stated: 'It was the only contender.' The game received an award in Technical Excellence for its audio by, commended for having a 'game soundtrack and score that is lush, well-mixed, and adds dynamically to the gameplay. The extensive diverse musical tracks sound authentic and fully engage the user.'

Medieval 2 total war online

The game received a number of distinctions from game publications, such as the 'Best Strategy Game of 2002' award from GameSpy, mentioning 'It's not that Medieval is just two great games in one. It's two games that feed off of one another for the ultimate rush.' The Creative Assembly itself was also awarded the PC Game Developer of the Year award, for the production of Medieval: Total War.The editors of named Medieval the eighth-best computer game of 2002, and called it 'rich in atmosphere and compelling for long hours.' It was nominated for 's '2002 Best Turn-Based Strategy Game' and 's 'Strategy Game of the Year' awards, which ultimately went to and, respectively.

The latter magazine's editors highlighted Medieval 's 'grandeur and flourish in simulating European history'. Expansions and versions The Creative Assembly announced the development of an, Medieval: Total War – Viking Invasion, on 7 January 2003. The Viking Invasion expansion pack adds a Viking campaign taking place from 793 to 1066, set upon an expanded map of the and western. The campaign replaces the original factions with earlier Anglo-Saxon and Celtic kingdoms such as, Wales and, as well as the. The Viking faction is designed to raid the British Isles; to achieve this the faction has access to faster ships and gains money for every building destroyed upon the battle map. The Anglo-Saxon and Celtic factions have the goal of repelling the Vikings and ultimately controlling the British Isles.

New historical units were included with the expansion pack, such as the. Medieval: Total War: Viking Invasion brought several enhancements that were also added to the original campaign: flaming ammunition giving the player an option to set alight enemy castles, and a pre-battle deployment screen, allowing the player to organise their forces and view the terrain and opposing forces before the battle begins. In addition, three new factions were added to the main Medieval: Total War campaign, along with artillery and the game's patch. The expansion pack was released on 7 May 2003 in the United States and on 9 May in the United Kingdom., the game's publisher, produced a combination of Medieval: Total War and Medieval: Total War: Viking Invasion, called the Medieval: Total War Battle Collection, released on 7 January 2004. Medieval: Total War Battle Collection contained both games, patched to the latest version, and their manuals. On 30 June 2006, the company that took over the publishing of the series, released a version of the Total War series, called Total War: Eras. The edition included patched versions of Shogun: Total War, Medieval: Total War and, together with their expansion packs, a documentary detailing the creation of the game series, and Total War memorabilia.

Reception Medieval: Total War - Viking InvasionAggregate scoreAggregatorScore84/100Review scoresPublicationScore7/108/108.75/108.2/10GameZone8.6/108.6/1075%Viking Invasion received 'favorable' reviews, albeit slightly less than the original Medieval: Total War, according to Metacritic. Reviewers felt the new gameplay features for the Vikings were the most important enhancement of the expansion pack, with Eurogamer commending the Vikings' raiding system as something that fixes what 'the original Medieval lacked'. ActionTrip praised the new campaign as being a challenge for players: 'even on the normal difficulty setting, Viking Invasion is a very challenging game', a view shared by other critics. The pre-battle screen was commended by GameSpot, calling it a 'handy new feature.' GameSpot also praised the new additions to the original campaign, mentioning they have 'made castle sieges more interesting'.

The main criticism for Medieval: Total War – Viking Invasion was the graphics, with both ActionTrip and Eurogamer stating that they were 'starting to feel a little bit creaky'. A lack of new multiplayer options was considered by GameSpot to be 'unfortunate', mentioning that 'a multiplayer campaign option would have been a great new feature'. Overall, the expansion was received well by critics in the industry. IGN concluded by saying fans 'won't be disappointed with the Viking Invasion', while Actiontrip finished stating; 'the graphics are beginning to look old' but the challenge made the expansion 'worth it'. The review by GameSpot finished by saying 'overall, the expansion is a great addition to Medieval', and Eurogamer concluded with praising the addition it made to Medieval: Total War: 'It's a worthy expansion pack to a truly excellent game'.The editors of nominated Viking Invasion for their 2003 'Expansion Pack of the Year' award, but it lost to.

It was also a runner-up for 's 'Expansion of the Year' award, which ultimately went to. Archived from on 26 May 2011. Retrieved 24 July 2016. 'Welcome to Medieval: Total War'. Medieval: Total War (manual).

P. 4. ^ Adams, Dan (9 January 2002). Retrieved 24 July 2016. ^ Park, Andrew (14 June 2002). Retrieved 24 July 2016. ^ McGovney, Brian (18 June 2002).

Archived from on 13 December 2004. Retrieved 24 July 2016. ^ Fahey, Rob (19 September 2002). Retrieved 2 April 2009. ^ Canker (11 August 2003). Retrieved 24 July 2016.

Shiban, Ala. Retrieved 23 April 2002. 'Battles'. Medieval: Total War (manual). The Creative Assembly. Pp. 44–45.

Medieval 2 Total War Unit Codes

^ GameSpot staff (5 December 2001). Retrieved 24 July 2016. Breckon, Nick (12 December 2008).

From the original on 14 June 2011. Retrieved 30 April 2009. IGN staff (3 August 2001). Retrieved 24 July 2016.

^ Brunton, Mike (17 August 2002). Archived from on 13 December 2004.

Retrieved 24 July 2016. ^ Walker, Trey (5 November 2001). Retrieved 24 July 2016. IGN staff (16 November 2001). Retrieved 24 July 2016. The D-Pad Destroyer (21 August 2002). Archived from on 12 February 2005.

Retrieved 24 July 2016. ^ Brunton, Mike (24 August 2002). Archived from on 13 December 2004.

Retrieved 24 July 2016. Walker, Trey (26 June 2002). Retrieved 24 July 2016. ^. The Creative Assembly.

Archived from on 22 August 2008. Retrieved 31 March 2009.

^. Retrieved 24 July 2016. Hoogland, Mark.

Archived from on 14 November 2014. Retrieved 25 July 2016.

^ Liberatore, Raphael (December 2002). (221): 114–115. Retrieved 24 July 2016. Edge staff (September 2002). 'Medieval: Total War'.

(114). ^ Brogger, Kristian (October 2002).

Archived from on 25 February 2005. Retrieved 22 April 2009. ^ Chin, Elliott (27 August 2002). Retrieved 24 July 2016. ^ Suciu, Peter (2 September 2002). Retrieved 11 April 2009.

Lafferty, Michael (9 September 2002). Archived from on 1 October 2008. Retrieved 24 July 2016. ^ Polak, Steve (26 August 2002). Retrieved 24 July 2016. Harms, William (December 2002).: 96.

Archived from on 15 March 2006. Retrieved 25 July 2016. ^. 13 September 2002. From the original on 2 December 2008. Retrieved 24 July 2016. Archived from on 21 February 2009.

Caoili, Eric (26 November 2008). Archived from on 18 September 2017. Calvert, Justin (12 September 2002). Retrieved 24 July 2016. Edge Staff (25 August 2006). Archived from on 17 October 2012. ^ Jojic, Uros '2Lions' (29 August 2002).

Archived from on 5 April 2016. Retrieved 24 July 2016. Korda, Martin (9 September 2002). Archived from on 5 July 2007. Retrieved 24 July 2016. ^.

The Creative Assembly. Archived from on 19 June 2008. Retrieved 1 May 2009. Archived from on 21 December 2004. Retrieved 24 July 2016. 30 August 2002.

Retrieved 1 May 2009. Staff (March 2003). 'Best of the Year 2002; 12th Annual Computer Games Awards'. (148): 58–61. Staff (March 2003).

'The Ninth Annual PC Gamer Awards'. 10 (3): 48–50, 54, 58, 60, 66, 68, 70. ^ Staff (April 2003).

' Computer Gaming World 's 2002 Games of the Year'. (225): 83–86, 88, 89, 92–97. 7 January 2003. Archived from on 17 May 2005.

Retrieved 24 April 2009. ^ Rausch, Allen (14 April 2003). Retrieved 24 July 2016. ^ Butts, Steve (14 April 2003).

Retrieved 24 July 2016. 7 January 2004. Archived from on 25 February 2005. Retrieved 24 July 2016. Goldstein, Maarten (29 June 2006). Retrieved 24 July 2016.

^. Retrieved 24 July 2016. Liberatore, Raphael (August 2003). Computer Gaming World (229): 80. Retrieved 25 July 2016. Edge staff (June 2003). 'Medieval: Total War - Viking Invasion'.

Edge (124): 105. ^ Fahey, Rob (7 July 2003). Retrieved 25 April 2009. Brogger, Kristian (June 2003). Game Informer (122): 117. Archived from on 23 September 2009. Retrieved 25 July 2016.

^ Chin, Elliott (8 May 2003). Retrieved 24 July 2016. Rausch, Allen (10 May 2003). Retrieved 25 July 2016. Lafferty, Michael (27 May 2003). Archived from on 2 October 2008.

Retrieved 25 July 2016. ^ Adams, Dan (3 June 2003).

Retrieved 24 July 2016. Harms, William (August 2003). PC Gamer: 60. Archived from on 15 March 2006. Retrieved 25 July 2016. ^ Jojic, Uros '2Lions' (10 June 2003).

Archived from on 2 April 2016. Retrieved 24 July 2016.

Editors of CGW (March 2004). ' Computer Gaming World 's 2003 Games of the Year'. (236): 57–60, 62–69. CS1 maint: Extra text: authors list.

Staff (March 2004). 'Best of 2003; The 13th Annual Awards'. (160): 58–62.External links. at. at.

Medieval 2 Total War Codes